// GTY

#pragma once

#include "CoreMinimal.h"
#include "Engine/AssetManager.h"
#include "AuraAssetManager.generated.h"

/**
 * 
 */
UCLASS()
class AURAGAME_API UAuraAssetManager : public UAssetManager
{
	GENERATED_BODY()

	static UAuraAssetManager& Get();

protected:
	virtual void StartInitialLoading() override;//重载开始初始化 自动调用
};
